colorhoogl.blogg.se

Infamous 2 missions
Infamous 2 missions








infamous 2 missions
  1. #Infamous 2 missions how to
  2. #Infamous 2 missions ps3

I remember really enjoying those little dungeons. And then followed a fun little mini dungeon with some light platforming and puzzles that broke up the pacing of the game nicely, before you get to the transformer that powers up the city. To start the mission, you have to first navigate through a powered down district, avoiding enemies since you don't have access to electricity to restore your health and powers until you reach the hatch leading to the transformer that marks the starting point. In the first game, they were some of my favorite missions. A particularly disappointing example are the missions where you have to power up a district of the city. Enemies are little more than fodder (with too much health on hard difficulty).

infamous 2 missions

Most missions just plop down dozens of enemies with no thought put into placement or encounter design, and you just have to mow them down, pausing occasionally to run away to find a source of electricity to recharge your health and attack power.

infamous 2 missions

You get your stealth assassination skill in a stealth mission, you get access to archery in a mission where you'll get to do an archery ambush and so on.Įven once you get past this early tutorial slog, the mission and encounter design is really uninspired.

#Infamous 2 missions how to

Ghost of Tsushima, released a decade later by the same developers, is an example of how to better do this. Like, set up a combat encounter where you'll really benefit from using the move or something. As I said before, I think you should probably get new moves a lot faster (you don't get essential moves like the rocket until halfway into the game) but if they have to dole the moves out like this, they should at least introduce them in a more interesting way. Every time you absorb a blast core to get a few new moves (many of which probably should have been available from the start) you get an uninspired tutorial mission where you have to go find some enemies and use each new move once each on them before you can proceed. After a bad introductory boss fight and a decent introductory mission, you're thrust into the open world, where basically nothing interesting happens for a couple of hours when the game slowly drips out new moves to you in too slow a fashion. First off, the game suffers from massive pacing issues in the gameplay department. I'm sure many of these applied to the first game as well, it's just that we expect better now. Boy, did it turn out to be a disappointment. I had very fond memories of the first game so I was looking forward to it.

#Infamous 2 missions ps3

So I decided to boot up my PS3 and go through some of the games I never got around to playing on it. So based on how I moved the stick here, the game could tell that I want to invert X and invert Y, and so I never had to go into the menu to set it up. But the really genius thing the game does here, is it looks at what direction you move the stick to automatically give you your preferred camera settings. The first thing that happens as you gain control, is that you're told to look in certain directions (left or right and up or down) which is presented as a camera tutorial. Before going into all my problems with this games, and before I forget, I want to shout one particular moment that was very elegant at the start of the game and gave me a great first impression.










Infamous 2 missions